![]() This is a good time to use the zone-only view so you can try to avoid specialty buildings and services as much as possible.ĭo you think it’s cheap to pause the game to contain the fires? Feel free to think that, but the makers put that capability in the game, and you don’t have to enter a cheat code to do it (and there are several cheat codes in SimCity that make the game a whole lot easier.) So I don’t consider this cheating. Once that’s done, the fire will have nowhere to spread and the firefighter units can safely contain and put out the blaze. By pausing the game, you can destroy all the properties, roads, power lines, trees and other things immediately surrounding the fire without worrying about its spreading. Fires are easy to take care of in SimCity 2000. That fire is going to spread all over the place… right? ![]() Looking at this fire, you might think downtown is fucked. A massive fire started in downtown Hell after the coal plant exploded. Several buildings, along with a section of highway, were immediately destroyed, among them the central coal plant that powered a large part of the city. One morning in November 2038, not a year after that headline, an earthquake – the first earthquake in the 138 years that the city has existed – shook Hell. The Courier is referring here to the two solar plants powering the upper-class southwestern district of the city, but this story also acted as a harbinger of something else that is soon to come. In this case, that story had to do with Hell’s very first power plant. Solar power becomes available in 1990.Sometimes – just on rare occasions – the Courier, Hell’s terrible newspaper, gets a story right. Solar power is rather expensive to maintain, but it's very clean and may someday save this planet when fossil fuels run out. If you play it right, these little guys can provide clean, inexpensive power to smaller cities. Place these structures on top of hills to be most effective. You'll need many wind generators to power even a small sized city. Use your Query Tool to keep an eye on any nuclear plants you build. Why? The possibility of an explosion and nuclear meltdown is very real if these plants are used over their capacity. > Nuclear Power: Please be careful when handling a nuclear plant. The gas power plant becomes available in 1955. > Gas Power: You don't get much power for the cost of natural gas, but these plants pollute less than the fossil fuel plants, and less smog makes for happier Sims. But, hey, they're inexpensive! The oil power plant also becomes available in 1900. > Oil Power: Oil power plants don't produce a lot of power, and they tend to pollute a fair amount. The coal power plant becomes available in 1900. This plant is good for starting out, especially in cities which are developing in the early 1900s, but you'll probably want to replace it over time with a source of power that is less polluting. > Coal Power: An inexpensive power plant to build, but costly in terms of the amount of pollution it creates. ![]() Here's a full list of possible power plants: ![]() Some of these plants will only become available as they are invented. Inventions occur during the course of time. You will have a selection of up to nine different power plants with which to grace your city. See the Utilities Department for more information. Sometimes high tension power lines are necessary. You can lay power lines in much the same manner you do roads. The Power Line tool gives you the ability to place high voltage power lines. Here's the rundown of your utility-building capabilities: POWER LINES So be sure to connect your water structures to pipes, power structures to power lines (if necessary), and garbage disposal areas to roads. ![]() Utility buildings require connection to developed zones in order to function. Each utility includes buildings or structures that serve specific functions. New technology may cost a little more up front, but, in general, is more efficient and less polluting. As time progresses in your city, new technology becomes available for you to provide these necessities to your Sims. Utilities are not very glamorous, but your Sims will move on in a hurry if you haven't provided them with power, water, and garbage disposal. ![]()
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